This warehouse environment was originally created as a technical interview project for Autonoma, Inc., where I later joined as a 3D Environment Artist Intern.
The environment was built using a combination of ready-made assets from FAB and custom models created by me. This approach reflects a production-oriented workflow, focusing on efficiency, scalability, and real-time performance rather than purely asset creation.
I was responsible for assembling the scene, integrating assets into a cohesive environment, and refining the overall visual quality while maintaining real-time performance constraints.
Responsibilities:
• Environment assembly using a mix of FAB assets and custom-created models
• Modular layout and scene composition
• Lighting setup and real-time rendering in Unreal Engine 5
• PBR material setup and adjustments
• Real-time environment optimization
Tools Used:
Unreal Engine 5, Maya, Substance Painter, Photoshop
Some details have been modified or simplified for confidentiality purposes.